![]() ![]() Level of detail (LOD) value is set to zero -> fully detailed in-game objects regardless of camera distance, small performance decrease, original LOD feature wasn't exactly doing miracles neither when it comes to excessive polygon counts in certain player-created levels. Removed part of problematic code that has to do with lens flare effects that causes crash during gameplay when there are lots of lightning effects, but you should still disable Lens Flare Effects under Graphics options, they cause quite significant lag spikes. Increased amount of allocated memory for one of rendering routines (increases FPS a bit in more complex levels). Removed special camera rotation mode from 'back' special combo (forward-backward-attack).Īdded 2 active 'hitting intervals' for 'left' special attack. Removed special camera rotation mode from 'left' special combo (left-forward-attack). Prevented crash after selecting difficulty or pressing ESC while on the difficulty selection screen. ![]() Official 445 Patch must be installed before applying this patch. This is All in One unofficial patch for Drakan: Order of the Flame and the editing tools, combining fixes from all previously developed unofficial patches and adding a lot of my own improvements, including better widescreen support, making the multiplayer component fully functional on modern operating systems and over modern internet and generally making the game more stable. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |